Pyramid, Thaumatology, Chinese Elemental Powers, e23, and the names of all products published by Steve Jackson Games Incorporated are registered. I supported because “How else you gonna get that sweet, sweet GeekGold? Do something crazy like write a review or session report? Pffft!” – Jim Calabrese. Post about your experiences and thoughts with the GURPS Magic . a bit, known as GURPS Thaumatology: Chinese Elemental Powers.

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Primary complaint, it could have power a bigger book: By continuing to use this website, you agree to their use. Sean Punch 42 pages. Granted, not giving off any scent can occasionally be a life-saver, but I know which of those my players would choose.

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Water Nourishes Wood is a really handy tidbit for naturlists and farmers as well. Fill in your details below or click an icon to log in: The good thing about that is that they are often a lot less complicated than the spells in Magic.

The time now is If you scale it up to a high meditation or focus skill can allow liberal use of Temporary Enhancement and Powers that Default and you can get a good variety of effects without much more of a buy in.

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Review: GURPS Thaumatology – Sorcery – The Blind Mapmaker

The heart of the content lies in the new advantage Sorcerous Empowerment. It is easy to read and detailed without too much detail that might bore a reader with little or no interest in the source material. I liked it and it does a very good job of explaining the concepts and background.


Post was not sent – check your email addresses! Though it might not lead you to enlightenment, it should at least make it a lot easier to combine powers and magic in your campaign! It offers some rules switches that give players more tactical options and explains in detail how the mechanics were arrived at. In any case, they have a lot of flexibility when it comes to very low-level effects, which is something that Standard Magic is not so good with.

This site uses cookies. Find More Posts by Refplace. Of course any book about matters magical is not going to be appropriate for settings without supernatural elements.

Of course, they often do change some rather significant parts vhinese the spells they re-build, but if nothing else they are very good studies in how to build abilities. Find More Posts by Humabout.

Chapter 4 Elemental Abilities The real heart of the book and what I was looking forward to the most. Elementalists lack the flexibility of most other mages but tend to have more reliable effects. This part is pretty exhaustive answering almost every question about the system that could come up.

I can also see the format for the core for any number of other things as well. You are commenting using your Facebook account. Find More Posts by templar. One character is an Asian mage who has not yet awoken to her five elemental powers yet. Chinese Elemental Powers One of my most eagerly awaited releases since the Psionics series.

GURPS Thaumatology: Chinese Elemental Powers – Steve Jackson Games Forums

That is a good touch, normally AA get the discount because you cant use them at the same time but also there part of thaumatoology same power. Find More Posts by Nereidalbel. Meditation gets some love, though I already used it as its described here but its nice to have house rules in published form.


Also several mentions of AA where the alternate is not crippled if the other version is. The sample character is nothing special, but rounds off the book nicely. There are however, two problems with this system. Combine Talent, Meditation skill, and the new Focus technique to push your elemental abilities beyond their limits and use them in powerful ways.

Learn how the concepts of xingqiand yin and yang permeate Chinese culture, and then use that understanding to work this magic into your campaign. My campaign has a powerw alone side quest for each of the for players. Generic Nutritional Substance score: All things cycle through Earth, water, fire, metal, wood Always, that is Tao — Some hack.

Review: GURPS Thaumatology – Sorcery

Totem Spirits My Blog: Thinking it over I do miss a few “cold” effects for Metal. Warehouse 23 offers worldbooks, supplements, and gutps, in physical and digital formats, for GURPS — as well as many of our other game lines. There are definitely a couple of very interesting ways of statting the abilities — my favourite is using Contact! Kommentar verfassen Cancel reply Enter your comment here